Lingon iKorg Software Creations has released Light Table for the iPhone and iPod touch. It's available for download from the App Store for $0.99.
Light Table helps you make collages of your photographs. It lets you import photos from your photo library, drag them around and rotate them until they fit. You can save a screenshot of your compilation once you've got them arranged how you like.
You can manipulate photos in Light Table by pinching them, rotating and zooming in and out using the multi-touch interface. It's designed for photographers, designers and other creatives who might want to lay out catalogs and other photo collections.
Light Table works with iPhones and iPod touches updated with iPhone 2.0 software or later.
Sunday, October 26, 2008
Light Table for iPhone released
Posted by Faisal at 6:21 AM 0 comments
Labels: Apple 3G IPhones, IPhone, IPhone Accessories, iphone softwares, IPhone users, light table, light table for iphone
Friday, July 11, 2008
Apple's iPhone 3G hits shelves; Extras Store also Opened

Apple's international launch of iPhone 3G began in New Zealand and Japan on Friday, as a freshly-opened ‘App Store’ tempted fans with independently created mini-programs for the coveted devices.
New Zealanders were the first to be able to buy the much-hyped iPhone 3G when three stores opened just after midnight, and Tokyo followed shortly afterward.
Sales of iPhone 3G models begin later in the day in 21 other countries.
On the eve of the iPhone 3G launch, Apple opened an App Store stocked with hip, fun or functional programs crafted by third-party developers.
The shop, accessible through Apple's online iTunes store, opened with more than 500 mini-programs, many of them free.
Mini-applications include games, photo-sharing and mobile versions of Twitter, Facebook, MySpace and eBay.
"Facebook is even cooler on the iPhone 3G, with the ability to discover friends nearby, or to effortlessly take pictures and upload them instantly to Facebook," said the social-networking website's founder Mark Zuckerberg.
Game makers are capitalising on touch-screen and motion-sensing technology in iPhones.
"The touch and tilt controls are natural and easy to learn, making gaming even more inviting, creative and rewarding," said Sega product development vice president David Cobb.
A version of the Japanese company's "Super Monkey Ball" tailored for iPhones is in the App Store.
"Apple's iPhone and iPod Touch open up the world of games to an entirely new audience," Cobb said.
Applications crafted for iPhones will also work on iPod Touch models, which are basically iPhones without the telephone capabilities.
Brian Greenstone, president of computer game maker Pangea Software, called the iPhone platform "truly ground-breaking."
Software creators are allowed to set their own prices, as long as figures end with 99 cents. Apple keeps 30 percent of sales prices to pay for operating the store.
Apple senior vice president of world-wide product marketing Philip Schiller said the iPhone "represents a new software platform for developers, combining the most advanced mobile operating system, sophisticated developer tools and a breakthrough way for developers to wirelessly sell and distribute their applications."
Apple released an iPhone kit to outside developers in March in an effort to make the hot devices even more popular and wrest market share from smart phone market powerhouse Blackberry.
The kit lets programmers customize programs for the touch-screen mobile devices combining telephone, video, music, and Internet connectivity.
Apple vets software creations before making them available exclusively at the App Store.
Apple will sell iPhone 3G models in the United States for 199 dollars and 299 dollars, depending on memory capacity. The original eight-gigabyte iPhone was priced at 600 dollars when it debuted in June last year.
IPhone 3G prices in some countries will be as low as one euro (1.57 dollars) provided customers purchase multi-year service plans that translate into lucrative long-term revenue streams for carriers.
Apple is continuing its strategy of locking iPhones exclusively to one telecom carrier per country.
Apple and numerous technology websites have posted online tips on how to navigate Friday's anticipated buying frenzy.
Auckland student Jonny Gladwell, 22, had been first in line outside the Auckland store since Tuesday after being dared by friends who promised to pay for his phone if he lasted the distance in the queue.
"I'm going to go home, put this on charge, have a play with it and have a nice big sleep," Gladwell told Television New Zealand after securing one of the first iPhones sold in the world
Posted by Faisal at 7:37 AM 0 comments
Labels: 3G, 3G Mobiles, Apple, Apple 3G IPhones, Apple Inc, Apple Stores, IPhone, IPhone users, Technology, Technology News, Telecom, Telecom Futures, Telecommunication
Saturday, June 21, 2008
AT&T Paying High Price For iPhone 3G: Will Users Take It?

Consumers will soon be able to snag the iPhone 3G at an attractive price -- but what will it cost AT&T?
As a general rule, wireless carriers pay about $200 to subsidize the price of a smartphone. But AT&T may be paying Apple $325 per unit for right of carriage, Oppenheimer financial analyst Yair Reimer wrote in a report.
Additionally, Reimer said AT&T will pay another $100 for subscribers signed up in Apple stores. When you add these figures to the retail price of the handset, AT&T could be paying as much as $624 for the 8-GB iPhone 3G, and $724 for the 16-GB version.
Representatives from Apple and AT&T didn't comment, but other analysts said Apple is receiving a tidy sum from the wireless carrier.
Piper Jaffray analyst Gene Munster estimated in a report Apple will receive an average of $466 per iPhone. Bernstein Research's Toni Sacconaghi said in a report that he expects iPhones to be sold to carriers for anywhere from $350 to $700 each.
For the first iPhone, AT&T and Apple had a monthly revenue-sharing deal, an uncommon practice in the wireless industry. For the iPhone 3G, the mobile operator recently said it would adopt the more traditional practice of reselling handsets to consumers at a subsidy.
AT&T said this move would affect the company's bottom line short term, and it expects to reduce earnings by 10 to 12 cents a share in each of the next two years. But, this strategy is expected to add to profits in 2010 by drawing more heavy-data subscribers.
Posted by Faisal at 9:33 AM 0 comments
Labels: ATnT, IPhone, IPhone users, Technology, Technology News