Showing posts with label gaming industry. Show all posts
Showing posts with label gaming industry. Show all posts

Wednesday, August 27, 2008

Electonic Arts Signs Confidentiality Agreement With Take 2















Gaming Industry giant Electronic Arts Inc have signed confidentiality agreements with another Game maker Take Two Interactive Software Inc.They did so after agreeing on holding private talks for a potential stake transaction.

EA, publishers of the popular "Madden" and "Need for Speed" games, dropped its hostile pursuit last week of Take-Two, the maker of the hot "Grand Theft Auto" games, after Take-Two agreed to spell out its three-year product plans, but only in private.

"As a result, EA does not intend to make any further announcements regarding the status of any discussions or negotiations with Take-Two unless and until discussions between EA and Take-Two have been terminated or such parties have entered into a transaction," EA said in a regulatory filing with the U.S. Securities and Exchange Commission.

EA offered to buy Take-Two for $25.74 a share, or about $2 billion, in April. The bid was promptly rejected as too low.

Shortly after EA dropped its bid, U.S. antitrust regulators said they would approve a combination of the two companies.

Monday, July 28, 2008

FCC Approves New PlayStation 3 Console


A new PlayStation 3 console was approved by the U.S. Federal Communications Commission last week, according to the agency's online filings database.No information on the new model, number CECHL01, is available at present from the filing because Sony was granted short-term confidentiality on the papers but it is likely the 80G-byte version announced earlier this month during the E3 games show in Los Angeles. The console is due on sale in the next couple of months and will replace the current 40G-byte model.

Sony's filing to the U.S. Federal Communications Commission was made because the FCC is the radio regulator in the U.S. and as such all new products that use radio must be submitted to the organization for approval before they can be sold.

The PlayStation 3 includes both 802.11b/g Wi-Fi and Bluetooth.

Monday, July 14, 2008

Microsoft cuts Xbox 360 model price

Microsoft said on Sunday it is cutting the price of its 20-gigabyte Xbox 360 video game consoles and rolling out a model with three times the memory space to take its place.

The US technology giant's announcement comes two days before the official start of a major Electronic Entertainment Expo at which videogame console makers will be striving to portray their hardware as superior.

Microsoft said it will trim 50 dollars (US) from Xbox 360 models with 20 gigabytes in the United States or Canada, cutting prices to 299 dollars.

An upgraded Xbox 360 Pro model with 60 gigabytes of memory will hit markets in those same two countries in August with 349-dollar price tags, according to the Redmond, Washington-based firm.

The reasoning for the boost in memory capacity is people's interest in storing digital photos, video, music and other data on gaming consoles which are essentially entertainment computers connected to television sets.

"We know consumers need more and more space to store the amazing digital content Xbox 360 offers, and we're giving it to them at no extra charge,' said Albert Penello, Xbox director of product management Albert Penello.

Sony maintains it has no intention of cutting prices on PlayStation 3 models, which sell in the United States for 400 0r 500 dollars depending on memory capacity.

Nintendo will be defending Wii's crown as the world's most popular videogame console, which is priced at 250 dollars and is snatched from shelves as soon as it arrives in stores.

The big three console makers along with videogame software makers large and small will be showing off their newest creations at the Expo in Los Angeles during the coming wee

Saturday, June 21, 2008

Microsoft Security Fix Clobbers 2 Million Password Stealers

Microsoft's June security updates were bad news for online criminals who make their living stealing password information from online gamers.

The company's Malicious Software Removal Tool-- a program that detects and removes viruses and other bad programs from Windows machines-- removed game password-stealing software from more than 2 million PCs in the first week after it was updated to detect these programs on June 10.

One password stealer, called Taterf, was detected on 700,000 computers in the first day after the update. That's twice as many infections as were spotted during the entire month after Microsoft began detecting the notorious Storm Worm malware last September.

"These are ridiculous numbers of infections my friends, absolutely mind-boggling," wrote Matt McCormack, a spokesman with Microsoft's Malware Response Center, in a Friday blog posting.

Between June 10 and June 17, Microsoft removed Taterf from about 1.3 million machines, he said.

Microsoft's September detections seriously hobbled the Storm Worm botnet, once considered a top Internet threat.

Password stealers such as Taterf are among the most common types of malicious software on the Internet. That's because there's big money to be made selling the virtual currencies used in online games for real-world cash.

Once a criminal learns a gamer's username and password, he can log into the game and sell the victim's virtual possessions for virtual gold coins. Those coins are then handed to another character in the game who sells the gold for real-world dollars at an online exchange such as IGE, said Greg Hoglund, CEO of HBGary and a co-author of the book "Exploiting Online Games."

"There's no way to audit that money transfer, so effectively they're doing money laundering," he said. "There's almost zero risk for the attackers."

The password-stealing programs are often installed via Web-based attack code that exploits flaws in multimedia programs such as Adobe's Flash Player or Apple's QuickTime Player, Hoglund said.

The attacks are often technically sophisticated, exploiting previously undisclosed bugs in Windows software, said Roger Thompson, chief research officer with AVG Technologies. "The 'World of Warcraft' password stealers have provided most of the innovation over the last twelve months," he said via instant message.

Microsoft's McCormack provided some data on where most of the password stealer detections occurred. Not surprisingly, China was the top country, with 529,003 detections.

Security experts say Chinese games are frequently the target of these attacks. Rounding out the top five countries for detections were Taiwan with 279,428, Spain with 235,381, the U.S. with 213,374 and Korea with 184,306.

About 330 million copies of the Malicious Software Removal Tool update were downloaded during this June period.

Gamers can make easy targets for criminals because some of them disable antivirus software to boost gaming performance, while others download free "cracked" versions of games, which can contain malware, McCormack said.

"So how does one avoid being infected?" he asked. "Running an up-to-date anti-virus solution is a good start. Running an up-to-date, patched browser is another necessity," he said. "Enabling Automatic Updates helps a whole bunch, too."

Tuesday, April 22, 2008

"PS3 Virtual Universe will Be Late": Says SONY


Sony's game unit said Tuesday it was delaying for the second time the launch of an online virtual universe for the PlayStation 3 because the service needs further development.

"Home" had originally been scheduled for launch in late 2007 but was delayed until early 2008. Now Sony Computer Entertainment Inc. plans to open up an early version of the virtual universe in the second half of 2008.

"We understand that we are asking PS3 and prospective PS3 users to wait a bit longer, but we have come to the conclusion that we need more time to refine the service to ensure a more focused gaming entertainment experience than what it is today," said the head of Sony's game unit, Kazuo Hirai.

The delay is another setback to Sony, which has much riding on the PS3 but faces fierce competition from Microsoft's XBox 360 and Nintendo's Wii.

Sony has said previously that the free service would allow PS3 users to set up an apartment for life-like virtual characters, or avatars, who can invite friends over, share pictures and videos, and play online games.

Users can personalise their virtual home with furniture, art and other items and chat through audio or video links.

The service is seen as a cross between social community website MySpace and Linden Lab's Second Life, which allows "residents" to build homes, create vehicles, nightclubs and stores, and to communicate with instant messaging.

The Los Angeles Times reported on Monday that Sony was preparing to launch a separate online video service for the PS3 as soon as the US summer, quoting unnamed studio executives familiar with the plan.

Monday, April 7, 2008

Nintendo Wii outsells PS3 3-to-1 in Japan in March

Nintendo Co Ltd's (7974.OS) Wii game console outsold Sony Corp's (6758.T) PlayStation 3 by 3-to-1 in Japan in March but its DS handheld machine fell behind the PlayStation Portable for the first time in six months, a game magazine publisher said.
Nintendo, creator of such game characters as Mario and Zelda, sold 265,542 units of the Wii in the five weeks to March 30, compared with 81,579 units of the PS3, Enterbrain said on Friday.

The Wii features an innovative motion-sensing controller that allows gamers direct on-screen play by swinging it like a racket or sword, while offering a range of games that has widened the machine's appeal to women and the elderly.

Sony sold 415,415 units of its PlayStation Portable (PSP) during the month. That beat DS sales of 255,124 units, as Capcom Co Ltd's (9697.T) hunting action game, "Monster Hunter Freedom 2G," designed for the PSP, became the top seller in March, Enterbrain said.

Sales of Microsoft Corp's (MSFT.O) Xbox 360, which is popular in the United States but is struggling in the home turf of Sony and Nintendo, came to 13,127 units, according to Enterbrain.

Prior to the announcement, shares in Nintendo closed up 1.1 percent at 54,400 yen while Sony fell 2.1 percent to 4,260 yen. The benchmark Nikkei average (.N225) lost 0.7 percent.

Crisis Core: Final Fantasy VII, A Must Add to Final Fantasy

The title Final Fantasy has become synonymous with gaming, and arguably the game that resonated strongest with its fans is 1997's Final Fantasy VII.

Over ten years later, the tale first told on the original PlayStation returns to the forefront on the PlayStation Portable in Crisis Core: Final Fantasy VII, an elaborate adventure with a dynamic story and engaging combat system.

Crisis Core serves as a prologue to Final Fantasy VII. You play the role of Zack, an elite SOLDIER with the Shinra Company. The story begins with Zack and mentor Angeal investigating the disappearance of a fellow SOLDIER and his squad.

As with most Final Fantasy chapters, story is core to the experience. Writers effectively capture the camaraderie between characters, particularly Zack and Cloud, protagonist. Players also get a glimpse at other key figures, including Aerith and Sephiroth.

The presentation sets an epic tone. The computer-generated cut scenes are astonishing, even on the PSP's small screen. Musical transitions between calm and combat are handled nicely, often flipping from a soothing tune to a vicious riff of heavy guitars. One drawback is the inability to skip cut scenes if you must replay a level.

Combat and exploration work well on the portable. You wander through towns and other landscapes, talking with characters and gathering information. An e-mail system lets you correspond with characters you meet in your journey.

Unlike most RPGs, which utilize turn-based battles, combat occurs in real time. The bottom of the screen is where you'll find your health, magic and attack meters. To the lower right is a row or orbs representing abilities.

The orbs range from a simple sword attack, to magic spells, Materia or the ability to access items. You'll use the left and right shoulder buttons to toggle between each. It's tricky at first, especially when grabbing items.

Inventory menus are slick and easy to navigate. You can customize Zack's equipment, buy items from shops, and fuse different Materia into new spells.

Special moves are handled through a Digital Mind Wave, a slot-reel mechanic that channels past experiences with other characters into a powerful attack. At random points during combat, the DMW spins. One set of panels shows characters and another numbers. Matching three faces sets up your attacks, while the numbers determine Zack's ability to level up. It's an intriguing approach, but you lose control of how your character grows.

If you need a break from the lengthy campaign, Crisis Core offers dozens of side missions, most of which focus on clearing an area of enemies. They're short and sweet, providing quick diversions.

Fans of Final Fantasy will find the additional backstory in Crisis Core riveting, and should consider their collection incomplete without it.

Video game firm THQ sees buying opportunities

THQ Inc (THQI.O) is looking at buying other video game developers, but the publisher of games like "Cars" and "Saints Row" can grow without making acquisitions, Chief Executive Brian Farrell said on Thursday.

"We are seeing some opportunities in the marketplace given the two transactions going on," Farrell told Reuters in an interview at a company event to preview upcoming games.

He was referring to the pending merger between Activision Inc (ATVI.O) and the games unit of Vivendi (VIV.PA), and Electronic Arts Inc's (ERTS.O) $2 billion offer for Take-Two Interactive Software Inc (TTWO.O).

"It's going to create some opportunities because we are actively looking at every developer, every license out there and with our size now we can be more aggressive than larger, slower firms," Farrell said.

THQ has already moved this year to bolster its product lineup. Earlier this week, it said had bought Elephant Entertainment, a maker of casual and online games, for an undisclosed amount.

In January, THQ bought Big Huge Games, a studio focused on strategy games such as "Rise of Nations." Farrell said that team is focused on making a new role-playing game to fill a gap in THQ's product lineup.

Asked if THQ was looking at buying smaller development studios or publicly listed firms, Farrell said: "M&A is not a required or necessary thing in order to grow."

Analysts have said the recent merger activity in the video game industry is partly a result of development budgets for new games soaring into the tens of millions of dollars, putting pressure on smaller firms with limited financial resources.

Farrell said the video game industry was still growing fast despite concerns that a broad U.S. economic slowdown could hit consumer spending.

"We haven't seen any signs of slowdown," Farrell said. He said strong year-end holiday sales of new gaming hardware like Nintendo Co Ltd's (7974.OS) Wii console, Microsoft Corp's (MSFT.O) Xbox 360 and Sony Corp's (6758.T) PlayStation 3.

This year, THQ is banking on new games like criminal action title "Saints Row 2" and "WallE" based on the upcoming Disney/Pixar movie to drive growth after a disappointing 2007 forced it to kill off lackluster franchises like "Stuntman."

He declined to comment on specific financial forecasts, saying THQ would give an updated outlook when it reported results for its fiscal fourth quarter ended in March. The company previously said it expected a net loss of 13 cents per share on sales of $200 million.

THQ shares have risen 23 percent over the past month but its stock is still down 35 percent from a year ago.